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Trial registered on ANZCTR
Registration number
ACTRN12618000725268
Ethics application status
Approved
Date submitted
8/03/2018
Date registered
2/05/2018
Date last updated
2/05/2018
Type of registration
Retrospectively registered
Titles & IDs
Public title
Effectiveness of virtual reality games as an adjunct in improving upper limb function and general health among stroke survivors.
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Scientific title
Effectiveness of virtual reality games as an adjunct to usual physiotherapy care in improving upper limb strength, dexterity, sensory function, activities of daily living and quality of life among stroke survivors.
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Secondary ID [1]
294281
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Nil known
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Universal Trial Number (UTN)
None
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Trial acronym
None
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Linked study record
None
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Health condition
Health condition(s) or problem(s) studied:
Stroke
306970
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Condition category
Condition code
Stroke
306066
306066
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0
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Haemorrhagic
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Stroke
306742
306742
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0
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Ischaemic
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Intervention/exposure
Study type
Interventional
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Description of intervention(s) / exposure
This study involved 36 stroke survivors in both experimental and control groups. The experimental group (n=18) had 0.5 hours of upper limb (UL) virtual reality games (VRG) using Cy-Wee game controller and another 1.5 hours of standard physiotherapy exercises. The UL VRG was administered individually (one-on-one) to the participants with assistance from a physiotherapist for 0.5 hours. The VRG for experimental group comprised of playing games on a computer using a Cy-Wee Z game controller which was incorporated into a custom-made handlebar. Cy-Wee Z is a movement-based game controller which is quite similar to the Nintendo-Wii controller. Appropriate games selection provides various series of physical challenges such as stationary target-hitting games, moving target-hitting games and also sports games. All of the games required large cursor movements in both the horizontal and vertical direction to stimulate the movement of affected UL. The intervention for experimental group was performed once a week for a continuous 8 weeks. Attendance checklist was taken to monitor participants’ adherence in this study. Outcome measures were Fugl-Meyer Assessment for Upper Extremities (FMA-UE), Wolf Motor Function Test (WMFT), Intrinsic Motivation Inventory (IMI), The Lawton of Instrumental Activities of Daily Living (IADL) and Stroke Impact Scale (SIS) assessed at baseline and 8 weeks post-intervention. Measurement of outcomes was carried out by an independent assessor at week 0 and week 8 of intervention with the use of standardised tools.
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Intervention code [1]
300577
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Rehabilitation
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Comparator / control treatment
The control group (n=18) continued with their 2 hours of usual physiotherapy care (individually-tailored exercise) supervised by a physiotherapist. Each usual physiotherapy care comprised of stretching, strengthening, gait training, coordination, balance and functional exercises such as sit to stand and stairs climbing. There were no specific guidelines used for exercise programme in control group. Control groups received 8 therapy sessions; 1 session per week for 8 continuous weeks. Attendance checklist was taken to monitor participants’ adherence in this study. Outcome measures were Fugl-Meyer Assessment for Upper Extremities (FMA-UE), Wolf Motor Function Test (WMFT), Intrinsic Motivation Inventory (IMI), The Lawton of Instrumental Activities of Daily Living (IADL) and Stroke Impact Scale (SIS) assessed at baseline and 8 weeks post-intervention.Measurement of outcomes was carried out by an independent assessor at week 0 and week 8 of intervention with the use of standardised tools.
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Control group
Active
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Outcomes
Primary outcome [1]
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Fugl-Meyer Assessment for Upper Extremities (FMA-UE).
FMA-UE is a measure of UL motor and sensory impairment.
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Assessment method [1]
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Timepoint [1]
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Measurement was carried out by an independent assessor at week 0 (before intervention) and week 8 (after intervention) with the use of standardized tools.
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Primary outcome [2]
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Wolf Motor Function Test (WMFT).
WMFT is a quantitative measure of UL motor ability through timed and functional tasks.
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Assessment method [2]
305672
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Timepoint [2]
305672
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Measurement was carried out by an independent assessor at week 0 (before intervention) and week 8 (after intervention) with the use of standardized tools.
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Secondary outcome [1]
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Stroke Impact Scale (SIS).
SIS is a stroke-specific and self-report questionnaire to evaluate disability and quality of life after stroke
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Assessment method [1]
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Timepoint [1]
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Measurement was carried out by an independent assessor at week 0 (before intervention) and week 8 (after intervention) with the use of standardized tools.
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Secondary outcome [2]
346118
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The Lawton of Instrumental Activities of Daily Living (IADL).
The Lawton IADL scale assesses the more complex ADLs necessary for living in the community.
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Assessment method [2]
346118
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Timepoint [2]
346118
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Measurement was carried out by an independent assessor at week 0 (before intervention) and week 8 (after intervention) with the use of standardized tools.
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Secondary outcome [3]
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Intrinsic Motivation Inventory (IMI).
IMI is a qualitative multidimensional questionnaire to assess subject’s subjective experience related to an activity.
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Assessment method [3]
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Timepoint [3]
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Measurement was carried out by an independent assessor at week 0 (before intervention) and week 8 (after intervention) with the use of standardized tools.
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Eligibility
Key inclusion criteria
The inclusion criteria were the following:
(1) stroke survivors (at least six months post-stroke),
(2) age 18 years and above,
(3) voluntary movement in their arm affected by stroke (Motor Assessment Scale of upper arm function score of at least 4 out of 6) and
(4) able to participate in the VRG training without limitation (presently with good health and no self-reported orthopaedic, medical or painful conditions).
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Minimum age
18
Years
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Maximum age
No limit
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Sex
Both males and females
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Can healthy volunteers participate?
No
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Key exclusion criteria
Stroke survivors diagnosed with severe cognitive impairments were excluded from the study.
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Study design
Purpose of the study
Treatment
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Allocation to intervention
Non-randomised trial
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Procedure for enrolling a subject and allocating the treatment (allocation concealment procedures)
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Methods used to generate the sequence in which subjects will be randomised (sequence generation)
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Masking / blinding
Blinded (masking used)
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Who is / are masked / blinded?
The people assessing the outcomes
The people analysing the results/data
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Intervention assignment
Parallel
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Other design features
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Phase
Not Applicable
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Type of endpoint/s
Efficacy
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Statistical methods / analysis
The data was analyzed using Statistic Product for Statistical Solutions (SPSS) version 19.0 (SPSS Inc. Chicago, USA). Repeated measure ANOVA was used to analyze the effects of time, group and time group interaction. Significant level was set at p < 0.05.
ANCOVA and Chi-Square test demonstrated that there was no significant effect of age, post-stroke duration and affected side of stroke as dependent variables.
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Recruitment
Recruitment status
Completed
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Date of first participant enrolment
Anticipated
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Actual
1/05/2013
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Date of last participant enrolment
Anticipated
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Actual
15/06/2013
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Date of last data collection
Anticipated
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Actual
15/09/2013
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Sample size
Target
40
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Accrual to date
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Final
36
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Recruitment outside Australia
Country [1]
9667
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Malaysia
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State/province [1]
9667
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Selangor
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Funding & Sponsors
Funding source category [1]
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University
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Name [1]
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Universiti Kebangsaan Malaysia
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Address [1]
298923
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Universiti Kebangsaan Malaysia,
43600, Bangi,
Selangor, Malaysia.
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Country [1]
298923
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Malaysia
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Primary sponsor type
University
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Name
Universiti Kebangsaan Malaysia
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Address
Universiti Kebangsaan Malaysia,
43600, Bangi,
Selangor, Malaysia.
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Country
Malaysia
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Secondary sponsor category [1]
298601
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None
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Name [1]
298601
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Address [1]
298601
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Country [1]
298601
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Ethics approval
Ethics application status
Approved
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Ethics committee name [1]
299861
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Secretariat for Research and Ethics of Universiti Kebangsaan Malaysia.
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Ethics committee address [1]
299861
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SEKRETARIAT PENYELIDIKAN PERUBATAN & INOVASI Pusat Perubatan Universiti Kebangsaan Malaysia, Tingkat 15, Bangunan Praklinikal, Jalan Yaacob Latif, Bandar Tun Razak, 56000 Cheras, Kuala Lumpur.
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Ethics committee country [1]
299861
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Malaysia
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Date submitted for ethics approval [1]
299861
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15/11/2012
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Approval date [1]
299861
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22/02/2013
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Ethics approval number [1]
299861
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UKM1.5.3.5/244/NN-110-2012
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Summary
Brief summary
The objective of this study was to examine the effectiveness of virtual reality (VR) games as an adjunct in improving upper limb (UL) function and general health among stroke survivors. This study involved 36 stroke survivors in both experimental and control groups with a mean age (SD) of 57(8.20) and 63(10.54) years respectively. The experimental group had 0.5 hours of UL VR games with 1.5 hours of usual physiotherapy care and the control group only received 2 hours of usual physiotherapy care. The experimental group (n=18) had 0.5 hours of upper limb (UL) virtual reality games (VRG) using Cy-Wee game controller and another 1.5 hours of usual physiotherapy care .The UL VRG was administered individually (one-on-one) to the participants with assistance from a physiotherapist for 0.5 hours. The VRG for experimental group comprised of playing games on a computer using a Cy-Wee Z game controller which was incorporated into a custom-made handlebar. Cy-Wee Z is a movement-based game controller which is quite similar to the Nintendo-Wii controller. Appropriate games selection provides various series of physical challenges such as stationary target-hitting games, moving target-hitting games and also sports games. All of the games required large cursor movements in both the horizontal and vertical direction to stimulate the movement of affected UL. The control group (n=18) continued with their 2 hours of individual usual physiotherapy care supervised by a physiotherapist. Each session comprised of stretching, strengthening, gait training, coordination, balance and functional exercises such as sit to stand and stairs climbing. There were no specific guidelines used for exercise programme in control group. The intervention for both groups was performed once a week for a continuous 8 weeks. Attendance checklist was taken to monitor participants’ adherence in this study. Outcome measures were Fugl-Meyer Assessment for Upper Extremities (FMA-UE), Wolf Motor Function Test (WMFT), Intrinsic Motivation Inventory (IMI), The Lawton of Instrumental Activities of Daily Living (IADL) and Stroke Impact Scale (SIS) assessed at baseline and 8 weeks post-intervention. Measurement of outcomes was carried out by an independent assessor at week 0 and week 8 of intervention with the use of standardized tools. The results showed a significant time-group interaction effect for IMI (F=8.84; p < 0.01), Lawton IADL (F=7.95; p = 0.01) and SIS domain of communication (F=4.85; p = 0.03). A significant time effect was found in FMA-UE, WMFT, Lawton IADL and SIS domains: Strength, ADL and stroke recovery. This result indicated improvement in UL motor ability, sensory function, instrumental ADL and quality of life in both groups. However, no significant group effect on all the outcome measures was demonstrated. In conclusion, replacing part of usual physiotherapy care time with VR games was equally effective compared with receiving only usual physiotherapy.
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Trial website
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Trial related presentations / publications
Mohd Azzuan Ahmad, Devinder Kaur Ajit Singh, Nor Azlin Mohd Nordin, Norliza Ibrahim, Khor Hooi Nee. 2017. Effectiveness virtual reality games in improving upper limb function and general health among stroke survivors. Medical Journal of Malaysia, 72, Supplement 2, 19.
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Public notes
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Attachments [1]
2491
2491
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/AnzctrAttachments/374684-Ethical Approval.pdf
(Ethics approval)
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Attachments [2]
2492
2492
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/AnzctrAttachments/374684-MJM-Volume-72Supp2-2017.pdf
(Supplementary information)
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Contacts
Principal investigator
Name
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A/Prof Devinder Kaur Ajit Singh
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Address
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Physiotherapy Programme, Centre for Rehabilitation and Special Needs, Faculty of Health Sciences, Jalan Raja Muda Abdul Aziz, Universiti Kebangsaan Malaysia, 50300, Kuala Lumpur, Malaysia.
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Country
81794
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Malaysia
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Phone
81794
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+60326878037
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Fax
81794
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+60326878199
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Email
81794
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[email protected]
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Contact person for public queries
Name
81795
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Devinder Kaur Ajit Singh
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Address
81795
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Physiotherapy Programme, Centre for Rehabilitation and Special Needs, Faculty of Health Sciences, Jalan Raja Muda Abdul Aziz, Universiti Kebangsaan Malaysia, 50300, Kuala Lumpur, Malaysia.
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Country
81795
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Malaysia
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Phone
81795
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+60326878037
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Fax
81795
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+60326878199
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Email
81795
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[email protected]
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Contact person for scientific queries
Name
81796
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Devinder Kaur Ajit Singh
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Address
81796
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Physiotherapy Programme, Centre for Rehabilitation and Special Needs, Faculty of Health Sciences, Jalan Raja Muda Abdul Aziz, Universiti Kebangsaan Malaysia, 50300, Kuala Lumpur, Malaysia.
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Country
81796
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Malaysia
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Phone
81796
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+60326878037
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Fax
81796
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+60326878199
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Email
81796
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[email protected]
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No information has been provided regarding IPD availability
What supporting documents are/will be available?
No Supporting Document Provided
Results publications and other study-related documents
Documents added manually
No documents have been uploaded by study researchers.
Documents added automatically
Source
Title
Year of Publication
DOI
Embase
Virtual reality games as an adjunct in improving upper limb function and general health among stroke survivors.
2019
https://dx.doi.org/10.3390/ijerph16245144
N.B. These documents automatically identified may not have been verified by the study sponsor.
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