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Trial registered on ANZCTR
Registration number
ACTRN12624000702516
Ethics application status
Approved
Date submitted
14/05/2024
Date registered
4/06/2024
Date last updated
4/06/2024
Date data sharing statement initially provided
4/06/2024
Type of registration
Prospectively registered
Titles & IDs
Public title
Adapting Off-the-Shelf Games to Serve as Useful Games in the Process of Post Stroke Upper Limb Rehabilitation
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Scientific title
The Impact of Adapted Off-the-Shelf Virtual Reality (VR) Games on Upper Limb Function in Post-Stroke Rehabilitation
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Secondary ID [1]
311865
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None
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Universal Trial Number (UTN)
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Trial acronym
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Linked study record
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Health condition
Health condition(s) or problem(s) studied:
Stroke
333414
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Upper Limb Hemiparesis
333415
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Condition category
Condition code
Stroke
330092
330092
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0
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Haemorrhagic
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Stroke
330093
330093
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0
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Ischaemic
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Physical Medicine / Rehabilitation
330602
330602
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0
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Other physical medicine / rehabilitation
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Intervention/exposure
Study type
Interventional
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Description of intervention(s) / exposure
This trial focuses on how 'off-the-shelf' virtual reality games for the Meta Quest 2 VR headset can be adapted to improve upper limb outcomes post stroke. The goal is to use these adapted games and the virtual reality system to supplement regular therapy hours to hopefully improve upper limb outcomes post stroke. Furthermore, a protocol will likely be developed that can make these findings easily reproducible in other settings that are focussed on upper limb stroke rehabilitation.
Participants will be required to take part in a 6 week program, in which the first 2 weeks will be baseline, second two weeks will include the intervention, and the last 2 weeks will be baseline again.
During the intervention phase, participants will be required to play adapted games on the VR headset for an hour each weekday along with their regular physiotherapy sessions. This will equate to 10 hours over the two week intervention phase.
During baseline, participants will continue their regular physiotherapy with no VR intervention.
Mode of delivery will be face to face an individually with one participant at a time.
The intervention will be delivered by a 4th year Occupational Therapy student as part of their research honours. They will be supervised by a neurological physiotherapist with many years of clinical and research training in stroke recovery at all times.
Intervention will be delivered at a Medical Clinic in the Rehabilitation Gym.
The purpose of this study is to see how these games can be adaptable and suitable for different levels of stroke impairment. Therefore, the games will be personalised for each participant depending on where they are in their rehabilitation journey. One example of an adapted game is Beat Saber, which involves slicing blocks in a timely manner as they fly towards you. Another example is Cubism, which involves using fine motor skills to manipulate puzzle pieces and solve puzzles. Some examples of adaptations in these games include the types of games played, speed of games, complexity, number of task demands, overall difficulty, fine motor/gross motor requirements, and periods for which games will be played without rest. For example, Beat Saber may be adapted to run at a slower pace, with a reduce number of blocks, or with less complexity by reducing the number of different directions in which the block needs to be hit,.
Adaptations will be made when the task is deemed too difficult or easy by the primary researcher and the participant. It will also be adapted by either the primary researcher or the participant.
Adherence will also be measured by a participation checklist, to be measured by the chief investigator (Occupational Therapy student).
There will not be common goals put in place. Rather, the study will just learn if there is any preliminary benefits of using the adapted games and may suggest in the future that common goals be set.
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Intervention code [1]
328485
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Rehabilitation
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Comparator / control treatment
no control
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Control group
Uncontrolled
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Outcomes
Primary outcome [1]
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Change in affected upper limb function
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Assessment method [1]
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Fugl-Meyer Assessment of Motor Recovery After Stroke (upper limb only)
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Timepoint [1]
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Measured once a week, on Friday's post intervention (or regular physiotherapy) on these days, for the entirety of the 6 weeks.
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Secondary outcome [1]
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How usable the system is for the participant?
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Assessment method [1]
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System Usability Scale
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Timepoint [1]
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Immediately after the completion of the intervention phase (final day of week 4)
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Secondary outcome [2]
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Did the use of the VR cause virtual reality or motion sickness?
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Assessment method [2]
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Virtual Reality Sickness Questionnaire
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Timepoint [2]
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Immediately after the completion of the intervention phase (final day of week 4)
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Secondary outcome [3]
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How satisfied were the participants with the use of the VR and associated games?
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Assessment method [3]
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User Satisfaction Evaluation Questionnaire
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Timepoint [3]
434477
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Immediately after the completion of the intervention phase (final day of week 4)
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Eligibility
Key inclusion criteria
Currently undergoing rehabilitation, upper limb motor impairment post stroke, upper limb score of less than three on the modified Ashworth scale, one unaffected arm.
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Minimum age
18
Years
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Maximum age
No limit
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Sex
Both males and females
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Can healthy volunteers participate?
No
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Key exclusion criteria
unstable medical conditions, inability to provide informed consent, speech impairment, cognitive difficulties, corrected vision issues that hinder ability to engage with the Meta Quest 2.
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Study design
Purpose of the study
Treatment
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Allocation to intervention
Non-randomised trial
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Procedure for enrolling a subject and allocating the treatment (allocation concealment procedures)
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Methods used to generate the sequence in which subjects will be randomised (sequence generation)
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Masking / blinding
Open (masking not used)
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Who is / are masked / blinded?
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Intervention assignment
Single group
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Other design features
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Phase
Not Applicable
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Type of endpoint/s
Efficacy
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Statistical methods / analysis
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Recruitment
Recruitment status
Not yet recruiting
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Date of first participant enrolment
Anticipated
28/06/2024
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Actual
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Date of last participant enrolment
Anticipated
12/07/2024
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Actual
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Date of last data collection
Anticipated
23/08/2024
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Actual
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Sample size
Target
6
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Accrual to date
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Final
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Recruitment in Australia
Recruitment state(s)
SA
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Funding & Sponsors
Funding source category [1]
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University
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Name [1]
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University of South Australia
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Address [1]
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Country [1]
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Australia
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Primary sponsor type
University
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Name
University of South Australia
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Address
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Country
Australia
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Secondary sponsor category [1]
318571
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None
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Name [1]
318571
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Address [1]
318571
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Country [1]
318571
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Ethics approval
Ethics application status
Approved
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Ethics committee name [1]
315025
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University of South Australia Human Research Ethics Committee
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Ethics committee address [1]
315025
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https://i.unisa.edu.au/staff/research/research-ethics/human-research-ethics/
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Ethics committee country [1]
315025
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Australia
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Date submitted for ethics approval [1]
315025
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10/11/2023
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Approval date [1]
315025
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21/02/2024
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Ethics approval number [1]
315025
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205901
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Summary
Brief summary
This study is intended to identify, adapt, evaluate, preliminary efficacy, and gather patient perspectives of 'off-the-shelf' virtual reality games for use in upper limb rehabilitation after stroke. It aims to find out whether readily available games for virtual reality can be used and modified to best supplement regular physiotherapy rehabilitation post stroke, to also increase therapy hours. The hypothesis is that adapted virtual reality games will be a useful therapeutic tool, and will result in some improvement in upper limb rehabilitation post stroke,.
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Trial website
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Trial related presentations / publications
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Public notes
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Contacts
Principal investigator
Name
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Mr Philip Markov
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Address
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University of South Australia City East Campus. Corner of North Terrace and Frome Road, Adelaide, SA, 5001
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Country
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Australia
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Phone
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+61 424 067 478
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Fax
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Email
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[email protected]
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Contact person for public queries
Name
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Philip Markov
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Address
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University of South Australia City East Campus. Corner of North Terrace and Frome Road, Adelaide, SA, 5001.
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Country
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Australia
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Phone
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+61 424 067 478
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Fax
133463
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Email
133463
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[email protected]
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Contact person for scientific queries
Name
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Philip Markov
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Address
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University of South Australia City East Campus. Corner of North Terrace and Frome Road, Adelaide, SA, 5001.
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Country
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Australia
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Phone
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+61 424 067 478
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Fax
133464
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Email
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[email protected]
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Data sharing statement
Will individual participant data (IPD) for this trial be available (including data dictionaries)?
No
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No/undecided IPD sharing reason/comment
not considered necessary for the scope of this project
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What supporting documents are/will be available?
No Supporting Document Provided
Results publications and other study-related documents
Documents added manually
No documents have been uploaded by study researchers.
Documents added automatically
No additional documents have been identified.
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